bingehack
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New/Harder/randomized Sokoban levels
I think it'd be a neat feature. Since all of them are static, a lot of lazy people turn off their brains and use walkthroughs. It's also a interesting CS-style problem to generate always-playable levels.
Personally, I'd like to keep at least the same ratio of levels with walkthroughs to levels without.
What? All of them have walkthroughs. The original game has 100% static selection of sokoban levels, and our version has 100% static selection of the original game's levels plus a few of our own, and people (russ and/or runar) have published walkthroughs for even our personal ones.