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How do I generate an optimal tilemap palette with NES background colour restrictions?

Open P-Star7 opened this issue 3 years ago • 0 comments

That is, one colour in every row must be the same (the "background colour"). Is this a currently implemented thing in the quantizer logic? If so, how do I enable it?

P-Star7 avatar Oct 20 '21 06:10 P-Star7