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A UI for building OpenSim models

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Related #490 Add `Focus Camera on > Component Bounds > $COMPONENT` to the frame definition UI so that users can easily frame whatever they are working on.

Related #490 Add toggles to the toolbar such that users can toggle which items in the 3D scene are hittested.

Related #490 Add the ability for users to import their landmarks via a data file defined within mesh space (or ground?)

This limitation is because the `SimulationReport` API in OSC is assuming one-state-per-step, which isn't a good idea because STO files from OpenSim can contain many thousands of microsteps from error-correcting...

The reason the UI thread's model is mutex-guarded is because earlier versions of OpenSim baked muscle path points into the _model_, rather than the state, which meant that re-realizing a...

- If I select something in the editor that is rotate-able - And then I click the "rotation" button, to show the rotation gizmo - Then it shows the rotation...

So that the `OpenSimCreator` dir can be removed but there's still example code.