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A UI for building OpenSim models

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Users can see it in the table *before* opening the popup, but not during.

Handy for quickly dragging+dropping private model files into OSC - even when one failed to load and is holding a loading tab open with an error message

They are currently all in `TestRenderer` because that's where they organically started and kept growing. The graphics API now has separate classes (e.g. `Material`), so it makes sense that the...

Just to exercise that the STO simulation API is good enough And ensure it works for OpenSim 4.0, 4.1, 4.2, 4.3, and 4.4 STO files

## Repro Loading an Ostrich model: - https://simtk.org/projects/ostrichopensim Now appears to throw a muscle equilibriation error: ![image](https://github.com/ComputationalBiomechanicsLab/opensim-creator/assets/4730570/876ef77a-3019-4585-8e2a-878b71c42dce)] ## OSC Error Investigation | OSC Version | OpenSim Version | State |...

A change that I've wanted for a while: `MainUIStateAPI` was a stand-in for what used to be global state, but was subsequently refactored into the tabbed-UI screen. This is still...

This is the initial part of #638 Testing libraries etc. need to be added to opensim-creator such that the UI can be automated by an external test engine. Once this...

**Estimate**: 5-15d This is a bigger testing change, which is to add the relevant libraries, tags, etc. that are necessary to entirely automatically test parts of the UI "as if"...

**Estimate**: 1-2d (depends how easy it is to source an obj parser and refactor `MainUIScreen`) The following screens/tabs don't *strictly* require OpenSim: - `MainUIScreen` - `MeshHittest` - `GeometryShader` The reason...