opensim-creator
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A UI for building OpenSim models
Users can see it in the table *before* opening the popup, but not during.
Handy for quickly dragging+dropping private model files into OSC - even when one failed to load and is holding a loading tab open with an error message
They are currently all in `TestRenderer` because that's where they organically started and kept growing. The graphics API now has separate classes (e.g. `Material`), so it makes sense that the...
Just to exercise that the STO simulation API is good enough And ensure it works for OpenSim 4.0, 4.1, 4.2, 4.3, and 4.4 STO files
## Repro Loading an Ostrich model: - https://simtk.org/projects/ostrichopensim Now appears to throw a muscle equilibriation error: ] ## OSC Error Investigation | OSC Version | OpenSim Version | State |...
Refactor move `MainUIStateAPI` to an shared owned object (rather than parking it on the tab screen)
A change that I've wanted for a while: `MainUIStateAPI` was a stand-in for what used to be global state, but was subsequently refactored into the tabbed-UI screen. This is still...
This is the initial part of #638 Testing libraries etc. need to be added to opensim-creator such that the UI can be automated by an external test engine. Once this...
**Estimate**: 5-15d This is a bigger testing change, which is to add the relevant libraries, tags, etc. that are necessary to entirely automatically test parts of the UI "as if"...
Otherwise, it faults out if the function is not set?
**Estimate**: 1-2d (depends how easy it is to source an obj parser and refactor `MainUIScreen`) The following screens/tabs don't *strictly* require OpenSim: - `MainUIScreen` - `MeshHittest` - `GeometryShader` The reason...