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Fix invalid/long names screwing with the mesh importer/editor

Open adamkewley opened this issue 3 years ago • 0 comments

Estimate: 0.5-1d, because it requires evaluating all uses of user-editable text being shown in the UI

Long names, especially, push everything else around in the UI.

There needs to be some basic length checks etc to ensure that long names do not push things off the edges of the UI

adamkewley avatar Jan 28 '22 06:01 adamkewley