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Add support for sampling from the depth buffer to the rendering API

Open adamkewley opened this issue 2 years ago • 0 comments

Needed for shadow mapping - the renderer is writing 24-bit depth values but they aren't currently being used.

See: https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping for an idea of how each buffer is used

adamkewley avatar Dec 15 '22 14:12 adamkewley