TokenizingTextBox will Place New Tokens to Wrong Side in Some Cases
Describe the bug
In some cases, the new tokens created will be placed at the right side of the input box.
Steps to reproduce
1. Create tokens like Pic 1.
2. Press shift and then select 1st ~ 3rd like Pic 2.
3. Press backspace and type, the coltrol will looks like Pic 3 and 4.
Expected behavior
No matter how to operate, the input box will still at the right side.
Screenshots
Pic 1
Pic 2
Pic 3
Pic 4
Code Platform
- [X] UWP
- [ ] WinAppSDK / WinUI 3
- [ ] Web Assembly (WASM)
- [ ] Android
- [ ] iOS
- [ ] MacOS
- [ ] Linux / GTK
Windows Build Number
- [ ] Windows 10 1809 (Build 17763)
- [ ] Windows 10 1903 (Build 18362)
- [ ] Windows 10 1909 (Build 18363)
- [ ] Windows 10 2004 (Build 19041)
- [ ] Windows 10 20H2 (Build 19042)
- [ ] Windows 10 21H1 (Build 19043)
- [ ] Windows 10 21H2 (Build 19044)
- [ ] Windows 10 22H2 (Build 19045)
- [ ] Windows 11 21H2 (Build 22000)
- [X] Other (specify)
Other Windows Build number
Windows 11 23H2 (Build 22635.3139)
App minimum and target SDK version
- [ ] Windows 10, version 1809 (Build 17763)
- [ ] Windows 10, version 1903 (Build 18362)
- [ ] Windows 10, version 1909 (Build 18363)
- [ ] Windows 10, version 2004 (Build 19041)
- [ ] Windows 10, version 2104 (Build 20348)
- [ ] Windows 11, version 22H2 (Build 22000)
- [ ] Other (specify)
Other SDK version
No response
Visual Studio Version
No response
Visual Studio Build Number
No response
Device form factor
No response
Additional context
No response
Help us help you
No, I'm unable to contribute a solution.
I was able to reproduce this, it's expected to be able replace tokens with text, but them being added to the end here after is a bit odd. Hopefully should be a simple logic issue someone could maybe pick up easily.
Hi @michael-hawker!
I'd like to take look at this as my first good issue in this repo.
I've already cloned the repo, went through the instructions and ran the head project (WASDK) but when I do any changes (add token/remove token) to the TokeizingTextBox, I get the exception "Specified cast is not valid".
Might be related to #498 and #512. Is there any way to workaround this just to fix this issue?