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CNCMill creature generating errors - unable to resolve class Affine

Open dlarue opened this issue 5 years ago • 0 comments

Installed Version

v1.12.0

OS type and version number

Linux/ KUbuntu 18.04.4

Expected behavior

to render some cnc robot

Actual Behavior

just shows ball and errors in the console

Steps to reproduce the behavior

open Bowler Studio, open creature CNC Controller and see the error in the console which started Bowler Studio:

Java Version : 1.8.0_242 JavaFX Version : 8.0.242 BowlerStudio First Version: 1.12.0 Java-Bowler Version: 3.32.0 Bowler-Scripting-Kernel Version: 0.62.0 JavaCad Version: 0.24.0 Welcome to BowlerStudio ......

Displaying Body Rendering limbs Code in /home/dlarue/bowler-workspace/gitcache/gist.github.com/51a9e0bc4ee095b03979/CNCMill.groovy changed org.codehaus.groovy.control.MultipleCompilationErrorsException: startup failed: /home/dlarue/bowler-workspace/gitcache/gist.github.com/51a9e0bc4ee095b03979/CNCMill.groovy: 44: unable to resolve class Affine @ line 44, column 10. Affine manipulator = dh.getListener(); ^

1 error

    at org.codehaus.groovy.control.ErrorCollector.failIfErrors(ErrorCollector.java:309)
    at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:938)
    at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:585)
    at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:534)
    at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:286)
    at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:259)
    at groovy.lang.GroovyShell.parseClass(GroovyShell.java:674)
    at groovy.lang.GroovyShell.parse(GroovyShell.java:686)
    at groovy.lang.GroovyShell.parse(GroovyShell.java:695)
    at com.neuronrobotics.bowlerstudio.scripting.GroovyHelper.inline(GroovyHelper.java:57)
    at com.neuronrobotics.bowlerstudio.scripting.GroovyHelper.inlineScriptRun(GroovyHelper.java:74)
    at com.neuronrobotics.bowlerstudio.scripting.ScriptingEngine.inlineScriptRun(ScriptingEngine.java:176)
    at com.neuronrobotics.bowlerstudio.scripting.ScriptingEngine.inlineFileScriptRun(ScriptingEngine.java:632)
    at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager.setDefaultLinkLevelCadEngine(MobileBaseCadManager.java:714)
    at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager.generateCad(MobileBaseCadManager.java:558)
    at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager.generateBody(MobileBaseCadManager.java:370)
    at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager$5.run(MobileBaseCadManager.java:687)

Done Generating CAD!

dlarue avatar Nov 06 '20 19:11 dlarue