CNCMill creature generating errors - unable to resolve class Affine
Installed Version
v1.12.0
OS type and version number
Linux/ KUbuntu 18.04.4
Expected behavior
to render some cnc robot
Actual Behavior
just shows ball and errors in the console
Steps to reproduce the behavior
open Bowler Studio, open creature CNC Controller and see the error in the console which started Bowler Studio:
Java Version : 1.8.0_242 JavaFX Version : 8.0.242 BowlerStudio First Version: 1.12.0 Java-Bowler Version: 3.32.0 Bowler-Scripting-Kernel Version: 0.62.0 JavaCad Version: 0.24.0 Welcome to BowlerStudio ......
Displaying Body Rendering limbs Code in /home/dlarue/bowler-workspace/gitcache/gist.github.com/51a9e0bc4ee095b03979/CNCMill.groovy changed org.codehaus.groovy.control.MultipleCompilationErrorsException: startup failed: /home/dlarue/bowler-workspace/gitcache/gist.github.com/51a9e0bc4ee095b03979/CNCMill.groovy: 44: unable to resolve class Affine @ line 44, column 10. Affine manipulator = dh.getListener(); ^
1 error
at org.codehaus.groovy.control.ErrorCollector.failIfErrors(ErrorCollector.java:309)
at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:938)
at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:585)
at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:534)
at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:286)
at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:259)
at groovy.lang.GroovyShell.parseClass(GroovyShell.java:674)
at groovy.lang.GroovyShell.parse(GroovyShell.java:686)
at groovy.lang.GroovyShell.parse(GroovyShell.java:695)
at com.neuronrobotics.bowlerstudio.scripting.GroovyHelper.inline(GroovyHelper.java:57)
at com.neuronrobotics.bowlerstudio.scripting.GroovyHelper.inlineScriptRun(GroovyHelper.java:74)
at com.neuronrobotics.bowlerstudio.scripting.ScriptingEngine.inlineScriptRun(ScriptingEngine.java:176)
at com.neuronrobotics.bowlerstudio.scripting.ScriptingEngine.inlineFileScriptRun(ScriptingEngine.java:632)
at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager.setDefaultLinkLevelCadEngine(MobileBaseCadManager.java:714)
at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager.generateCad(MobileBaseCadManager.java:558)
at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager.generateBody(MobileBaseCadManager.java:370)
at com.neuronrobotics.bowlerstudio.creature.MobileBaseCadManager$5.run(MobileBaseCadManager.java:687)
Done Generating CAD!