Alex Parrill

Results 76 issues of Alex Parrill

Dumb program that doesn't work cuz I forgot how to use gtk the right way (ie the activate signal): ```rust use gio::prelude::*; use gtk::prelude::*; use std::env::args; fn main() { let...

bug
gtk

> Cooking Recipes - Around 50GB of formatted and unformatted cooking recipes. Source This one does not seem to have any providers. `ipfs dht findprovs QmTXo6GforwsuGAd8behjgvKCsMMBdG1xMZJF4qa9W7CHB` doesn't print anything. >...

help wanted
dif/easy
P2
good first issue
kind/maintenance
effort/hours
status/ready
topic/docs

PSA to users: Don't load untrusted input with Sorcar activated. Sorcar uses the Python `eval` function a lot, and in unsafe ways. Pretty much everything involving arrays uses it, because...

**Describe the bug** Custom Object does not duplicate object if the custom object is in a hidden collection **To Reproduce** * Create collection * Add object to it (any type)...

Allows for saving and restoring of keys across re-keys. This can be useful, for example, if you are working with UDP and need to decrypt a packet that arrived after...

The `constants` module, or at least the `TAGLEN` and `MAXMSGLEN` constants, should be exposed as a public API. `write_message` and `read_message` have limitations on the size of the message based...

MeshBuilder is a convenient way of storing mesh data on the CPU, since it supports a wide variety of formats due to using arbitrary vertex attributes. However it does not...

Request.call_writer() sends the request headers, and returns a RequestStream object that can be used to write the request body. This is more convenient than trying to create a Read object...

Reproduction ```rust use ncollide3d::na::{Point3, Vector3}; fn main() { let verts = vec![Point3::new(1.0f32, 1.0, 1.0), Point3::new(-1.0, 1.0, 1.0), Point3::new(-1.0, -1.0, 1.0), Point3::new(1.0, 1.0, 1.0), Point3::new(-1.0, -1.0, 1.0), Point3::new(1.0, -1.0, 1.0), Point3::new(1.0,...

I can't figure out how to write and use a transform feedback enabled vertex shader that takes in as well as writes to a `VertexBuffer` of the same type. The...