UndertaleSaveEditor
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Simple program by a simple person for simple people to simplify editing Undertale save files. Simple.
UndertaleSaveEditor
With Undertale Save Editor you can easily modify your Undertale save files and learn more about what each save entry does.
Web Edition
The "Web Edition" of the save editor can be found here https://cofeiini.github.io/UndertaleSaveEditor.
The source code for the web edition can be found here https://github.com/Cofeiini/UndertaleSaveEditor/tree/web.
Download
The executables can be found in the releases page.
There are files for Linux, Windows, and macOS.
Features
- Simple controls
- Explanations on data
- Organized user interface
- Tools for automating tasks
- Automated update checking
- file0 and undertale.ini support
Compilation
To compile, you need the following:
qt6-basecmakeninja
> On Linux, installing qt6-base and ninja (or ninja-build) should install everything else as a dependency.
> The easiest option for cmake on Windows is to install it with Chocolatey.
> The easiest option for the requirements on macOS is to install them with Homebrew.
> To get a standalone executable, you need to compile Qt with static linking and assign the appropriate kits before building (basically same for the terminal).
Compilation - Qt Creator
Opening the "CMakeLists.txt" file, configuring/selecting Release mode, and clicking Build should be enough.
The project uses Qt features that deprecate any older Qt libraries, so 6.7.0 is the minimum required version.
Compilation - Terminal
This will generate the executable in the "build" directory inside the source directory.
git clone --depth=1 https://github.com/Cofeiini/UndertaleSaveEditor.gitcd UndertaleSaveEditorqt-cmake -G Ninja -S . -B buildcmake --build build --parallel
You might have to find
qt-cmakein your system, especially if you compiled Qt from source.
Tools used
The project is built using Open Source Qt Libraries