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Polygon Triangulation Algorithm (Ear Clipping)
Polygon Triangulation
This algorithm is used to separate large simple polygons into triangles that the computer can process easily. This are used in many fields but I personally am using it to create a rasterizer from scratch. Since you can only render triangles, I have to basically triangulate a 3D model with many n-gons in a reasonable amount of time.
Here's a really helpful resources i found:
I really do hope you make a video about this! I have had a lot of fun with this and i am sure you will too 😊
This is a fun one, thank you for the suggestion!