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Polygon Triangulation Algorithm (Ear Clipping)

Open einemillarde opened this issue 3 months ago • 1 comments

Polygon Triangulation

This algorithm is used to separate large simple polygons into triangles that the computer can process easily. This are used in many fields but I personally am using it to create a rasterizer from scratch. Since you can only render triangles, I have to basically triangulate a 3D model with many n-gons in a reasonable amount of time.

Here's a really helpful resources i found:

Triangulation by Ear Clipping


I really do hope you make a video about this! I have had a lot of fun with this and i am sure you will too 😊

einemillarde avatar Aug 11 '25 09:08 einemillarde

This is a fun one, thank you for the suggestion!

shiffman avatar Aug 11 '25 20:08 shiffman