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Collision Detection/Resolution with the Separating Axis Theorem

Open swagween opened this issue 2 years ago • 1 comments

I'd love to see you tackle this one, as it's a bit hard to visualize and implement and I think a video explaining the concepts would be SO helpful for game devs who want to use this for convex shape collision handling!

Here are some refs: https://dyn4j.org/2010/01/sat/ https://www.sevenson.com.au/programming/sat/

swagween avatar Jan 09 '23 22:01 swagween

I have made such a thing in Processing.

You can check my implementation of this idea here

DarkMortal avatar Jan 13 '23 11:01 DarkMortal