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Collision Detection/Resolution with the Separating Axis Theorem
I'd love to see you tackle this one, as it's a bit hard to visualize and implement and I think a video explaining the concepts would be SO helpful for game devs who want to use this for convex shape collision handling!
Here are some refs: https://dyn4j.org/2010/01/sat/ https://www.sevenson.com.au/programming/sat/