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11、Redux 源码相关 及 数据管理 store 比较概念
createStore
import isPlainObject from 'lodash/isPlainObject'
import $$observable from 'symbol-observable'
/**
* These are private action types reserved by Redux.
* For any unknown actions, you must return the current state.
* If the current state is undefined, you must return the initial state.
* Do not reference these action types directly in your code.
* 这是一个Redux保留的私有action类型
* 用来作为所有未知的动作, 必须返回当前的state
* 如果当前的state是 undefined, 就应该返回 初始化的state (initial state)
* 不要在你的代码中直接引用这些action类型
*/
export var ActionTypes = {
INIT: '@@redux/INIT'
}
/**
* Creates a Redux store that holds the state tree.
* The only way to change the data in the store is to call `dispatch()` on it.
* 创建一个持有 State树的 Redux store
* 唯一改变 store中的 state 的方式就是 调用它的 dispatch() 方法
*
* There should only be a single store in your app. To specify how different
* parts of the state tree respond to actions, you may combine several reducers
* into a single reducer function by using `combineReducers`.
* 在项目中应该只有一个 store 对象。
* 指定 state树中响应 actions 的 不同部分,通过使用 combineReducers 方法,将多个 reducer 方法 合并成一个单一的 reducer 方法
*
* createStore接收三个参数:
* - reducer 方法 合并的reducer方法,此函数接收action来更新state
* - preLoadedState 初始化的state, 这个参数可以不传,如果这个参数是function ,说明 只传了 reducer和enhancer这两个参数
* - enhancer
*
* @param {Function} reducer A function that returns the next state tree, given
* the current state tree and the action to handle.
*
* @param {any} [preloadedState] The initial state. You may optionally specify it
* to hydrate the state from the server in universal apps, or to restore a
* previously serialized user session.
* If you use `combineReducers` to produce the root reducer function, this must be
* an object with the same shape as `combineReducers` keys.
*
* 如果这个reducer是使用 combineReducers 来生成的,那这个preloadedState对象就必须与`combineReducers` 中的 reducers 保持相同的结构
* 例如:
* reducers ={
* A:reducerA,
* B:reducerB,
* C:reducerC
* }
* preloadedState = {
* A:statA,
* B:stateB,
* C:stateC
* }
*
* @param {Function} enhancer The store enhancer. You may optionally specify it
* to enhance the store with third-party capabilities such as middleware,
* time travel, persistence, etc. The only store enhancer that ships with Redux
* is `applyMiddleware()`.
*
* @returns {Store} A Redux store that lets you read the state, dispatch actions
* and subscribe to changes.
*/
export default function createStore(reducer, preloadedState, enhancer) {
// 如果只传了两个参数,并且第二个参数为函数,第二个参数会被当作enhancer
// 即 createStore(reducer, enhancer)
if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
enhancer = preloadedState
preloadedState = undefined
}
//***** 如果存在 enhancer 时,先使用 enhancer来生成代理的createStore方法,再使用代理的 createStore 来生成增强的 Store
if (typeof enhancer !== 'undefined') {
if (typeof enhancer !== 'function') {
throw new Error('Expected the enhancer to be a function.')
}
return enhancer(createStore)(reducer, preloadedState)
}
if (typeof reducer !== 'function') {
throw new Error('Expected the reducer to be a function.')
}
var currentReducer = reducer
var currentState = preloadedState
var currentListeners = []
//定义一个数组用来存放listeners。就是一个函数数组,当state发生改变时,会循环执行这个数组里面的函数
var nextListeners = currentListeners
//nextListeners用来存储下一次的listeners数组。因为当state发生改变时,我们根据
//currentListeners来循环执行函数,但是在这执行这些函数时,函数内部可能取消或者添加订阅
//这时如果直接操作currentListeners ,就会造成错误
// reducer函数是否正在执行的标识
var isDispatching = false
//以上这一大断都是用来对参数做一些判断处理,作用就像java中的重载的功能
//确保nextListeners只是currentListeners的一个copy,这样确保当订阅和取消订阅时,不会影响到currentListeners
//这个方法在订阅和取消订阅时都会被调用
function ensureCanMutateNextListeners() {
if (nextListeners === currentListeners) {
nextListeners = currentListeners.slice()
}
}
/**
* Reads the state tree managed by the store.
* 从store中读取 state 树
* @returns {any} The current state tree of your application.
*/
function getState() {
return currentState
}
/**
* Adds a change listener. It will be called any time an action is dispatched,
* and some part of the state tree may potentially have changed. You may then
* call `getState()` to read the current state tree inside the callback.
*
* 添加一个变更监听,当任何一个action被分发时,它都会被回调,并且相对应的部分的 state 很可能被改变。
* 你可以在监听中调用 getState() 方法来读取当前的 state 树
*
* You may call `dispatch()` from a change listener, with the following
* caveats:
* 你可以在变更监听中调用 dispatch() 方法
*
* 1. The subscriptions are snapshotted just before every `dispatch()` call.
* If you subscribe or unsubscribe while the listeners are being invoked, this
* will not have any effect on the `dispatch()` that is currently in progress.
* However, the next `dispatch()` call, whether nested or not, will use a more
* recent snapshot of the subscription list.
* 1. 被订阅的内容是一个快照。当监听器被调用期间,如果你订阅/取消订阅,那么在当前进程中调用 dispatch() 将不会产生任何效果
* 可是,下一个调用 dispatch() 时,无法dispatch()是否嵌套调用,都将使用一个当前快照订阅都列表
*
*
* 2. The listener should not expect to see all state changes, as the state
* might have been updated multiple times during a nested `dispatch()` before
* the listener is called. It is, however, guaranteed that all subscribers
* registered before the `dispatch()` started will be called with the latest
* state by the time it exits.
* 2. 监听者并不希望看到所有的state改变,例如一个state在一次的dispatch()中可能被改变很多次。
* 不管怎样,它都将保证所有的订阅者在调用 dispatch() 之前注册的监听都将会被调用,并能获取到最终的state
*
* @param {Function} listener A callback to be invoked on every dispatch.
* @returns {Function} A function to remove this change listener.
*/
function subscribe(listener) {
if (typeof listener !== 'function') {
throw new Error('Expected listener to be a function.')
}
// 避免重复退订
var isSubscribed = true
ensureCanMutateNextListeners()
//subscribe 只是把新注册的listener放到了nextListeners数组中,等待下一次dispatch时被调用
nextListeners.push(listener)
return function unsubscribe() {
if (!isSubscribed) {
return
}
isSubscribed = false
//从nextListeners中清除掉已退订的listener
ensureCanMutateNextListeners()
var index = nextListeners.indexOf(listener)
nextListeners.splice(index, 1)
}
}
/**
* Dispatches an action. It is the only way to trigger a state change.
* 分发一个action,它是触发state改变的唯一方式
*
* The `reducer` function, used to create the store, will be called with the
* current state tree and the given `action`. Its return value will
* be considered the **next** state of the tree, and the change listeners
* will be notified.
* reducer方法用于创store ,当 state树中指定的 action时,reducer方法将会被调用。
* reducer方法的返回什将用于 创建 下一个state树的快照,并且listeners 会收到通知。
*
* The base implementation only supports plain object actions. If you want to
* dispatch a Promise, an Observable, a thunk, or something else, you need to
* wrap your store creating function into the corresponding middleware. For
* example, see the documentation for the `redux-thunk` package. Even the
* middleware will eventually dispatch plain object actions using this method.
* action 只支持简单对象,如果你想分发一个 promise,Observable, thunk 或者其他什么,
* 你需要将这些能力放到对应的中间件中(middleware),包装到你的store的创建方法中(createStore)
*
* @param {Object} action A plain object representing “what changed”. It is
* a good idea to keep actions serializable so you can record and replay user
* sessions, or use the time travelling `redux-devtools`. An action must have
* a `type` property which may not be `undefined`. It is a good idea to use
* string constants for action types.
*
* @returns {Object} For convenience, the same action object you dispatched.
*
* Note that, if you use a custom middleware, it may wrap `dispatch()` to
* return something else (for example, a Promise you can await).
*
* 注意:如果你使用了一个middleware,它可能是会把dispatch() 方法包成其他的东西,例如一个promise
*
*/
function dispatch(action) {
if (!isPlainObject(action)) {
throw new Error(
'Actions must be plain objects. ' +
'Use custom middleware for async actions.'
)
}
if (typeof action.type === 'undefined') {
throw new Error(
'Actions may not have an undefined "type" property. ' +
'Have you misspelled a constant?'
)
}
// 判断reducer是否正在执行,因为redux不允许在reducer中执行dispatch方法
if (isDispatching) {
throw new Error('Reducers may not dispatch actions.')
}
//执行reducer方法,生成新的state
try {
isDispatching = true
currentState = currentReducer(currentState, action)
} finally {
isDispatching = false
}
//一次dispatch执行完毕后,将 nextListeners 赋值组 currentListeners
//然后通知所有的listener
var listeners = currentListeners = nextListeners
for (var i = 0; i < listeners.length; i++) {
listeners[i]()
}
return action
}
//替换reducer,当你的app要对代码进行分割并且你想动态加载一些reducers的时候使用
/**
* Replaces the reducer currently used by the store to calculate the state.
* 替换当前的reducer,用于 store计算state
* You might need this if your app implements code splitting and you want to
* load some of the reducers dynamically. You might also need this if you
* implement a hot reloading mechanism for Redux.
* 当你的app要对代码进行分割并且你想动态加载一些reducers的时候,你可能会需要用到这个方法。
* 当你要给redux实施一个重载机制
*
* @param {Function} nextReducer The reducer for the store to use instead.
* @returns {void}
*/
function replaceReducer(nextReducer) {
if (typeof nextReducer !== 'function') {
throw new Error('Expected the nextReducer to be a function.')
}
currentReducer = nextReducer
//重新执行一次初始化的dispatch,初始化state
dispatch({ type: ActionTypes.INIT })
}
//这是留给 可观察/响应式库 的接口,例如 RxJS
/**
* Interoperability point for observable/reactive libraries.
* 这是留给 可观察/响应式库 的接口
* 如果您了解 RxJS 等响应式编程库,那可能会用到这个接口,否则请略过
* @returns {observable} A minimal observable of state changes.
* For more information, see the observable proposal:
* https://github.com/zenparsing/es-observable
*/
function observable() {
var outerSubscribe = subscribe
return {
/**
* The minimal observable subscription method.
* @param {Object} observer Any object that can be used as an observer.
* The observer object should have a `next` method.
* @returns {subscription} An object with an `unsubscribe` method that can
* be used to unsubscribe the observable from the store, and prevent further
* emission of values from the observable.
*/
subscribe(observer) {
if (typeof observer !== 'object') {
throw new TypeError('Expected the observer to be an object.')
}
function observeState() {
if (observer.next) {
observer.next(getState())
}
}
observeState()
var unsubscribe = outerSubscribe(observeState)
return { unsubscribe }
},
[$$observable]() {
return this
}
}
}
// When a store is created, an "INIT" action is dispatched so that every
// reducer returns their initial state. This effectively populates
// the initial state tree.
//当store创建好后,要执行一次初始化的dispatch,这样每一个reducer才会return他们的实始的state.
//这样才能构建出一个完整的初始的state tree
dispatch({ type: ActionTypes.INIT })
//返回 store对象
return {
dispatch,
subscribe,
getState,
replaceReducer,
[$$observable]: observable
}
}
compose
/**
* Composes single-argument functions from right to left. The rightmost
* function can take multiple arguments as it provides the signature for
* the resulting composite function.
* 从右到左组件一组方法,最右边的方法可以得到与生成的最终方法相同数量的argument
*
* @param {...Function} funcs The functions to compose.
* @returns {Function} A function obtained by composing the argument functions
* from right to left. For example, compose(f, g, h) is identical to doing
* (...args) => f(g(h(...args))).
*/
export default function compose(...funcs) {
//如果没有传入function,则返回一个空方法,该方法只是将接收到的参数直接返回
if (funcs.length === 0) {
return arg => arg
}
//如果只有一个方法,则直接返回该方法
if (funcs.length === 1) {
return funcs[0]
}
//取出最后一个方法作为初始化方法
const last = funcs[funcs.length - 1]
//取出除最后一个方法外的其余方法用于遍历
const rest = funcs.slice(0, -1)
//从右到左合并funcs方法
//将方法的参数,作为最后一个方法的参数,这个方法的返回值,作为下一个方法的入参
return (...args) => rest.reduceRight((composed, f) => f(composed), last(...args))
}
combineReducers
import { ActionTypes } from './createStore'
import isPlainObject from 'lodash/isPlainObject'
import warning from './utils/warning'
// redux中要求reducer必须一定要有返回值,如果没有值回值,就会抛这个错误
function getUndefinedStateErrorMessage(key, action) {
var actionType = action && action.type
var actionName = actionType && `"${actionType.toString()}"` || 'an action'
return (
`Given action ${actionName}, reducer "${key}" returned undefined. ` +
`To ignore an action, you must explicitly return the previous state.`
)
}
//获取与预期不符的state的警告信息
//1、reducers是不是空的,是否存在有效的reducer
//2、state是否是简单对象
//3、state中是否存在未被reducer处理的部分
function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
var reducerKeys = Object.keys(reducers)
var argumentName = action && action.type === ActionTypes.INIT ?
'preloadedState argument passed to createStore' :
'previous state received by the reducer'
if (reducerKeys.length === 0) {
return (
'Store does not have a valid reducer. Make sure the argument passed ' +
'to combineReducers is an object whose values are reducers.'
)
}
if (!isPlainObject(inputState)) {
return (
`The ${argumentName} has unexpected type of "` +
({}).toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] +
`". Expected argument to be an object with the following ` +
`keys: "${reducerKeys.join('", "')}"`
)
}
var unexpectedKeys = Object.keys(inputState).filter(key =>
!reducers.hasOwnProperty(key) &&
!unexpectedKeyCache[key]
)
unexpectedKeys.forEach(key => {
unexpectedKeyCache[key] = true
})
if (unexpectedKeys.length > 0) {
return (
`Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` +
`"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` +
`Expected to find one of the known reducer keys instead: ` +
`"${reducerKeys.join('", "')}". Unexpected keys will be ignored.`
)
}
}
//校验所有子reducer的初始值和执行后结果是否为空,是则提示错误。
function assertReducerSanity(reducers) {
//遍历reducer
Object.keys(reducers).forEach(key => {
var reducer = reducers[key]
//获取实始值,并判断其是否为undefined
var initialState = reducer(undefined, { type: ActionTypes.INIT })
if (typeof initialState === 'undefined') {
throw new Error(
`Reducer "${key}" returned undefined during initialization. ` +
`If the state passed to the reducer is undefined, you must ` +
`explicitly return the initial state. The initial state may ` +
`not be undefined.`
)
}
//创建一个不存在的action,判断初始state其是否为undefined
var type = '@@redux/PROBE_UNKNOWN_ACTION_' + Math.random().toString(36).substring(7).split('').join('.')
if (typeof reducer(undefined, { type }) === 'undefined') {
throw new Error(
`Reducer "${key}" returned undefined when probed with a random type. ` +
`Don't try to handle ${ActionTypes.INIT} or other actions in "redux/*" ` +
`namespace. They are considered private. Instead, you must return the ` +
`current state for any unknown actions, unless it is undefined, ` +
`in which case you must return the initial state, regardless of the ` +
`action type. The initial state may not be undefined.`
)
}
})
}
/**
* Turns an object whose values are different reducer functions, into a single
* reducer function. It will call every child reducer, and gather their results
* into a single state object, whose keys correspond to the keys of the passed
* reducer functions.
* 将多个不同的reducer方法,转换成一个reducer方法。它将调用每一个子reducer,并将他们的返回值合并成一个state对象。
* 每一个reducer的返回值将以 reducer的key做为在state上的key
*
* @param {Object} reducers An object whose values correspond to different
* reducer functions that need to be combined into one. One handy way to obtain
* it is to use ES6 `import * as reducers` syntax. The reducers may never return
* undefined for any action. Instead, they should return their initial state
* if the state passed to them was undefined, and the current state for any
* unrecognized action.
* reducers是一组需要合并成一个reudcer的不同的reducer方法。一个获得它的简便方式就是使用ES6的 `import * as reducers` 语法
* 无论是任何类型的action,这些reducers都不能返回undefined。
* 如果通过这些方法的state是 undefined,那它们应该返回它们的初始state。任何未注删的action类型,返回当前的state
*
*
* @returns {Function} A reducer function that invokes every reducer inside the
* passed object, and builds a state object with the same shape.
* 返回一个reducer方法,
* 并创建一个相同结构的state
*
*/
export default function combineReducers(reducers) {
//取出所有reducer的key,对reducer进行遍历,将reducer复制到一个finalReducers对象上,过滤了非函数属性
var reducerKeys = Object.keys(reducers)
var finalReducers = {}
for (var i = 0; i < reducerKeys.length; i++) {
var key = reducerKeys[i]
if (process.env.NODE_ENV !== 'production') {
if (typeof reducers[key] === 'undefined') {
warning(`No reducer provided for key "${key}"`)
}
}
if (typeof reducers[key] === 'function') {
finalReducers[key] = reducers[key]
}
}
var finalReducerKeys = Object.keys(finalReducers)
if (process.env.NODE_ENV !== 'production') {
var unexpectedKeyCache = {}
}
//验证reducer方法是否正确,是否有返回state
var sanityError
try {
assertReducerSanity(finalReducers)
} catch (e) {
sanityError = e
}
/**
* 返回一个合并后的reducer方法
* 这个方法实际上就是遍历执行每一个reducer方法,再将每个redcuer的返回值合并成一个新的state
*/
return function combination(state = {}, action) {
if (sanityError) {
throw sanityError
}
if (process.env.NODE_ENV !== 'production') {
var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache)
if (warningMessage) {
warning(warningMessage)
}
}
// state是否改变的标识
var hasChanged = false
//新的state对象
var nextState = {}
for (var i = 0; i < finalReducerKeys.length; i++) {
var key = finalReducerKeys[i]
var reducer = finalReducers[key] //取出reducer
var previousStateForKey = state[key] //取出对应的state
//执行reducer方法,返回处理后的新的state
var nextStateForKey = reducer(previousStateForKey, action)
if (typeof nextStateForKey === 'undefined') {
var errorMessage = getUndefinedStateErrorMessage(key, action)
throw new Error(errorMessage)
}
nextState[key] = nextStateForKey
hasChanged = hasChanged || nextStateForKey !== previousStateForKey
}
return hasChanged ? nextState : state
}
}
bindActionCreators
//bindActionCreator 对actionCreator做了一层包装,将actionCreator返回的action,用 dispatch分发出去
function bindActionCreator(actionCreator, dispatch) {
return (...args) => dispatch(actionCreator(...args))
}
//bindActionCreator 的作用,是把每一个actionCreator和 dispatch绑定起来,
/**
* Turns an object whose values are action creators, into an object with the
* same keys, but with every function wrapped into a `dispatch` call so they
* may be invoked directly. This is just a convenience method, as you can call
* `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
* 将一个由值为 action creator的对象进行转换,转换后每一个方法都将包装到 dispatch的调用中,这样它们才会被直接调用。
* 这只是一个转换方法,你也可以自己通过手动写 store.dispatch(actionCreator.doSomething()) 来实现相同的作业。
*
* For convenience, you can also pass a single function as the first argument,
* and get a function in return.
* 为了简便,你可以将一个简单方法作为第一个参数,它将返回一个包装后的方法。
*
*
* @param {Function|Object} actionCreators An object whose values are action
* creator functions. One handy way to obtain it is to use ES6 `import * as`
* syntax. You may also pass a single function.
*
* @param {Function} dispatch The `dispatch` function available on your Redux
* store.
*
* @returns {Function|Object} The object mimicking the original object, but with
* every action creator wrapped into the `dispatch` call. If you passed a
* function as `actionCreators`, the return value will also be a single
* function.
*/
export default function bindActionCreators(actionCreators, dispatch) {
//如果actionCreators 是否个方法,则直接bindActionCreator
if (typeof actionCreators === 'function') {
return bindActionCreator(actionCreators, dispatch)
}
if (typeof actionCreators !== 'object' || actionCreators === null) {
throw new Error(
`bindActionCreators expected an object or a function, instead received ${actionCreators === null ? 'null' : typeof actionCreators}. ` +
`Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?`
)
}
//如果actionCreators 是key、value型式的一组actionCreator,则遍历每个 actionCreator 进行bindActionCreator,并返回结构相同,但经过绑定的actionCreator对象
var keys = Object.keys(actionCreators)
var boundActionCreators = {}
for (var i = 0; i < keys.length; i++) {
var key = keys[i]
var actionCreator = actionCreators[key]
if (typeof actionCreator === 'function') {
boundActionCreators[key] = bindActionCreator(actionCreator, dispatch)
}
}
return boundActionCreators
}
applyMiddleware
import compose from './compose'
/**
* Creates a store enhancer that applies middleware to the dispatch method
* of the Redux store. This is handy for a variety of tasks, such as expressing
* asynchronous actions in a concise manner, or logging every action payload.
*
* 创建一个 store 增强方法 ,这个方法使用了中间件来分发 Redux store。
* 方便于不同种类的任务,例如 使用一种简洁的方式来表达异步动作 ,或者 记录每个动作的装载
*
* See `redux-thunk` package as an example of the Redux middleware.
* 可以阅读 `redux-thunk` 库,当作为 redux 中间件的一个例子
*
* Because middleware is potentially asynchronous, this should be the first
* store enhancer in the composition chain.
* 因为中间件可能是异步的,所以`redux-thunk`应该作为中间件链的第一个 store 增强器来使用
*
* Note that each middleware will be given the `dispatch` and `getState` functions
* as named arguments.
* 注意每一个中间件都会被注入 `dispatch` 和 `getState` 参数
*
* @param {...Function} middlewares The middleware chain to be applied.
*
* 入参是一组 middlewares ,
*
* @returns {Function} A store enhancer applying the middleware.
* 返回一个使用了中间件的增强方法
*
*
*/
export default function applyMiddleware(...middlewares) {
/**
* return 一个 enhancer方法
*
* enhancer方法接收一个参数 createStore
*
* enhancer 方法执行后,返回一个createStore的代理方法,这个方法接收的参数与createStore方法是一致的
* reducer ,preloadedState ,enhancer
* 所以 enhancer 是可以被不断的叠加
*/
return (createStore) => (reducer, preloadedState, enhancer) => {
// 调用createStore方法创建出一个store对象
var store = createStore(reducer, preloadedState, enhancer)
var dispatch = store.dispatch
// middleware 方法链数组,用来保存middleware初始化后的处理方法
var chain = []
// 每个 middleware 的参数都是 getState,dispatch 这两个方法,这是一种柯里化处理方法
// middleware({getState,dispatch}) 返回的是 next => action =>{ next(action) } 的方法
// next是dispatch方法或被前一层中间件包装过的dispatch代理方法
var middlewareAPI = {
getState: store.getState,
dispatch: (action) => dispatch(action)
}
chain = middlewares.map(middleware => middleware(middlewareAPI))
dispatch = compose(...chain)(store.dispatch)
//相当于 dispatch = middlewareChain1(middlewareChain2(middlewareChainX...(middlewareChainLast(store.dispatch))))
//返回经过所有中间件包装过的dispatch方法,替换原始的dispatch方法
//当执行store.dispatch时,将依次处理各个中间间中所定义的事务,最后才执行原始的dispatch方法,也就是createStore中定义的dispatch方法
return {
...store,
dispatch
}
}
}
index.js
import createStore from './createStore'
import combineReducers from './combineReducers'
import bindActionCreators from './bindActionCreators'
import applyMiddleware from './applyMiddleware'
import compose from './compose'
import warning from './utils/warning'
/*
* This is a dummy function to check if the function name has been altered by minification.
* If the function has been minified and NODE_ENV !== 'production', warn the user.
*/
function isCrushed() {}
if (
process.env.NODE_ENV !== 'production' &&
typeof isCrushed.name === 'string' &&
isCrushed.name !== 'isCrushed'
) {
warning(
'You are currently using minified code outside of NODE_ENV === \'production\'. ' +
'This means that you are running a slower development build of Redux. ' +
'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' +
'or DefinePlugin for webpack (http://stackoverflow.com/questions/30030031) ' +
'to ensure you have the correct code for your production build.'
)
}
export {
createStore,
combineReducers,
bindActionCreators,
applyMiddleware,
compose
}
warning
/**
* Prints a warning in the console if it exists.
* 在控制台中打印警告
* —— 做了一个兼容处理,可能是为了兼容RN
*
* @param {String} message The warning message.
* @returns {void}
*/
export default function warning(message) {
/* eslint-disable no-console */
if (typeof console !== 'undefined' && typeof console.error === 'function') {
console.error(message)
}
/* eslint-enable no-console */
try {
// This error was thrown as a convenience so that if you enable
// "break on all exceptions" in your console,
// it would pause the execution at this line.
throw new Error(message)
/* eslint-disable no-empty */
} catch (e) { }
/* eslint-enable no-empty */
}
Redux: view——>actions——>reducer——>state变化——>view变化(同步异步一样)
Vuex: view——>commit——>mutations——>state变化——>view变化(同步操作) view——>dispatch——>actions——>mutations——>state变化——>view变化(异步操作)