Codestech1
Codestech1
> Generally speaking I'm happy with this. My only _slight_ concern is that there's a lot of unchecked casts. I do wonder if we might be better off handling all...
> How could that be done in adventure-nbt? Making method such as `asStringOrThrow` would be useful.
> Any update on this PR? There haven't been any commits in over eight months. Is this still happening? The PR was complete, however nobody has merged it. Now it's...
What's left: - [x] Implement deserializing components from lists - [x] Ensure that serialization codecs are the same as in Minecraft - [x] Rewrite and make more "restrictive" JUnit tests...
I added support for deserializing legacy hover events (those where contents are serialized as text components) as they were still valid for vanilla component serializer while deserializing in versions with...
I'd say this serializer is done. It's definitely better than the previous one, it also follows new approach used in the GSON serializer - vanilla-like output. There is one thing...
Oh, I just realized that there are checkstyle errors, I'm going to fix them soon
All of the checkstyle errors have been fixed.
Btw, you probably want to squash-merge this PR since it has over 80 commits ( :open_mouth: ).
The latest commit fixes the order in which `TagStringWriter` writes compound tag entries. It's in this PR as I noticed it during comparison between this serializer and dfu serializer. I...