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Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

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Following this closed issue : https://github.com/CoderGamester/mcp-unity/issues/28 actually issue still happening on my end sometimes maybe at 50:50 chance ``` [MCP Unity] Failed to start WebSocket server: Port 8030 is already...

bug

On Unity 6000.4.8f1, and the latest mcp-unity, the mcp calls do not go through unless the window is in focus. I saw this was fixed before, but just wanted to...

bug

## MCP Unity 1.3.0 fails to compile on Unity 6000.5.0b8 ### Environment - Unity version: 6000.5.0b8 - OS: Windows - Package installed via Unity Package Manager Git URL: `https://github.com/CoderGamester/mcp-unity.git` -...

wontfix

This args path has be changed in the agent MCP config every time I change the Unity project and when I change the machine because this config gets carried over...

enhancement

Hi there! Your project **CoderGamester/mcp-unity** is listed on [Spark](https://spark.entire.vc) - a curated catalog of AI tools, agents, prompts, and MCP connectors. **Your listing:** https://spark.entire.vc/assets/vb-unity3d-game-engine As a maintainer, you can **claim...

documentation

This looks like a plausible fit for [awesome-codex-plugins](https://github.com/hashgraph-online/awesome-codex-plugins), which is a curated list of Codex plugins. If you want to list it, the path is straightforward: 1. Fork `awesome-codex-plugins` 2....

documentation

This looks like a plausible fit for [awesome-codex-plugins](https://github.com/hashgraph-online/awesome-codex-plugins), which is a curated list of Codex plugins. If you want to list it, the path is straightforward: 1. Fork `awesome-codex-plugins` 2....

documentation

## Problem The `update_component` tool fails when trying to modify: 1. **Asset references** - ScriptableObjects cannot be set by path or GUID 2. **Nested fields** - dot-notation paths like `_eventReference._event`...

I am working on a real time VR application where I want to look at a game object and refer to it as "THIS" or "THAT". How do I achieve...

enhancement