UnityResolutionDialog
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Toggling resolution dialogue off leaves its elements in navigation flow
When resolution dialogue is in the scene, but hidden, its elements are still accessible from other menus that have navigation set to automatic.
To fix this problem the entire object needs to be disabled, not just the canvas. Probably you'll want to hoist the enable/disable code onto a root object that has the remaining hierarchy as its single child which is toggled on and off.