phaser2-sprite-sheet-example
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Frame names require ".png" suffix
I am not getting the behavior described in the tutorial.
This doesn't seem to work:
game.add.sprite(0, 0, 'cityscene', 'background')
I'm needing to add .png like so:
game.add.sprite(0, 0, 'cityscene', 'background.png')
Otherwise I get an invalid frame name error.
I'd prefer to not have to add the .png suffix everywhere. How do I get the behavior described in the tutorial?
I also got the same problem, but I found the solution. You need go to 'Advance Settings' in the bottom of Settings tab, then check the 'Trim sprite names'. I think the tutorial should be updated.