PhysicsEditor-Loaders
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Use these classes to load the plist/xml file written by PhysicsEditor
Hi. Could you make support for phisic editor for the Castle Engine? (https://castle-engine.io) I wrote to author of Castle Game Engine (my message " Is it possible to use a...
Add Disposable interface
Please add support for Defold.
I see the code "PhysicsShapePolygon::create(polygon->vertices, polygon->numVertices, material, fd->center) " when add PolygonShape to body in the createBodyWithName function.But the fd.center property not be setted when parsed in function PhysicsShapeCache::addShapesWithFile(const std::string...
Just tested the exporters from this issue https://github.com/godotengine/godot/issues/3405#issuecomment-295970781 - [download here](https://iraisynn.attinom.net/demos/godotexporter.zip) and credit @aombk and they work as is on Windows.
could you please help to convert physic editor-loader to cocos2d-js ?
Modified the loader to comply with Cocos2d-x v3.2 and higher as seen here: https://github.com/invaderwiz/PhysicsEditor-Cocos2dx-3.2-Box2d-Generic-parser Would be great if you had a look.
PhysicsShapeCache code has some issue when BodyDef is removed I think below definition has an issue `Map bodyDefs;` so i change this to `std::map bodyDefs;` and change safe delete function...
When I chose the LibGDX exporter I kept noticing that bodies created using data from the PhysicsEditor would end up nowhere near the location of the Box2d BodyDef passed to...