DX11-Engine
DX11-Engine copied to clipboard
Game Engine project for self improvement.
DX11-Engine
I am currently rewritting the Entity-Component-System into an Archetype based one. This will allow to multithread the Engine Core.
I am building a DirectX11 graphics engine to learn the basics of graphics programming. The project is setup in a way, that you can clone it, open the solution with VS2022 and run it.
I am making a YouTube series along the way https://youtube.com/@Code_Gains
Current project
Currently creating a list of features to implement. Along with features I will be changing the structure of the project to make it more maintanable.
I have plans to add Vulkan and DirectX12 support in the future, but for now I am just doing whatever I feel like is challenging and fun for myself.
Contributing
I don't really have guidelines for contributions yet, however you are free to fork the repository, make some improvements and open a pull request. Just have in mind that I will be able to freely edit, merge or close the pull requests you make. I might have to come up with a different solution if interest in the project increases.