Architectural Curiosity of the Project
Base Idea
-
plugin.tsdepend on@pluginand@common. -
index.htmldepend on@uiand@common. -
@commondon't depend on@pluginand@ui. - interact with figma code depend on
plugin.tsnotindex.html,
Current Situation
-
./src/common/network/messages/CreateRectMessage.ts- It create rect to interact with figma.
- It should only related on
plugin.ts. Howeverplugin.ts,index.htmlare depend on it.(@commoninclude CreateRectMessage.ts) - I think it is something wrong.
- If you created a
CreateRectAction.ts(function that create rect to interact figma) under the@plugin.- Message object must be created in
@commonto send in UI - Message object, handle function include logic.
- handle function depend on
CreateRectAction.ts,@plugin - Then,
@commondepend on@plugin.
- Message object must be created in
- If
CreateRectAction.tsis under@common- It is wrong architectural because
CreateRectAction.tsis interact with figma.
- It is wrong architectural because
Curiosity
How can I add interact figma code without depend on @ui? Could you please let me know if I'm not familiar with how to use the monorepo-networker library?
Hey there! 😁
Thanks for the great question/architectural issue you brought to the table 🎉
Comments on your cases
I think you have valid points, which makes the architecture a bit hard to extend. 😀 Let me try to give my comment on each situation you wrote down:
-
Every message is under
@common/network/messages. This was an idea heavily inspired by how Minecraft Forge's netcode works. Both sides can access it; one side uses it to be able to dispatch a "message sending" action, other side uses it to actually accommodate incoming "message" and handle it in some way. So handler in this case creates a two-way dependency on@commonand any other side. I find your word valuable on this. -
Message depending on a utility/code specific to a side. This one a very good eye-opener for me. As I never considered in
monorepo-networkerthere might be 2 completely isolated sides. I always had commonly available sides were a matter of subject. You are so right with this one! -
Bringing in the handling code inside
@common, even tho it's not a common code. Absolute the worst architectural design we could ever do, so you're absolutely right with this one as well.
What actions should be taken?
I think you made me see a crucial point of view, which I think Monorepo Networker should receive as a few updates:
- Message receive handlers are highly side-dependent. Therefore, they should be handled on their corresponding side. As you suggested ✅
-
@common/networkshould only be there to;- Define sides - Which sides are available throughout the application ✅
- Define communication strategies - Which strategy a certain side uses to communicate with another side ✅
- Define which messages are there - Which messages are present for a certain side ✅
I'm actually going to create this as an issue in monorepo-networker, to accommodate this very fundamental architectural problem.
Thanks a lot for enlightening me, Feel free to share your thoughts 😁
First of all, thank you so much for quick replying my question.
@common/netorkshould only be there to;
- Define sides
- Define communication strategies
- Define which message are there
I absolute agree this. After solve this issue at monorepo-network, I think it would be better to changes @common/network/init.ts, sides.ts with specific logic location.
Current, there are not only what kind of Side exist but how attach and listen message(window.addEventListener("message", callback), figma.ui.on("message", callback)) in @common.
@common/network just define what kind of sides(UI, PLUGIN) there. Then, specific code that how attach and listen message are located in each package(@ui, @plugin).
What do you think about it?
Most welcome! It was very valuable to see you provide your vision on the DX 🎉
I totally agree with it. I think a more extensible file system would be like so:
-
@common-
sides.ts["Client", "Server", "UI"] -
messages.ts["createRect", "sayHello", "ping"]
-
-
@side-
message-transmitters.tsStrategy registrar on how to transmit/send message to other sides -
message-receivers.tsStrategy registrar on how to receive/listen to message from other sides -
message-handlers.tsBehavior registrar on how to handle incoming messages -
entry.tsAppNetwork.initSide(AppNetwork.Sides.CLIENT, initTransmitters, initReceivers, initHandlers); -
feature.tsAppNetwork.send(AppNetwork.Sides.UI, "createRect", { ... });
-
Not the actual implementation, but leaving @common with only the backbones and a summary of what the whole network is