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Refactor Scale Functionality
For future versions, import scale should probably be less destructive to better allow for interaction with scaled scenes. I believe the best way to implement this would be to apply the scale directly to the imported model's skeleton object, which would in-turn allow the scale to be inherited by the mesh. Additional code may need to be required for the dynamic positioning resolution however...
Is this about the issue we had when we imported models and applied an anim to it where the face got all screwed?