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Refactor Scale Functionality

Open SE2Dev opened this issue 5 years ago • 1 comments

For future versions, import scale should probably be less destructive to better allow for interaction with scaled scenes. I believe the best way to implement this would be to apply the scale directly to the imported model's skeleton object, which would in-turn allow the scale to be inherited by the mesh. Additional code may need to be required for the dynamic positioning resolution however...

SE2Dev avatar Jan 15 '19 01:01 SE2Dev

Is this about the issue we had when we imported models and applied an anim to it where the face got all screwed?

Faithfullfaun avatar Jun 14 '19 21:06 Faithfullfaun