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CnCNet DLL for Command and Conquer: Yuri's Revenge using Syringe

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Basically at this point it's useless to do all these checks. What had the program done? ```cpp if(!this->IsArmed() || !this->Owner->ControlledByCurrentPlayer() || this->Owner==pObject->GetOwningHouse()) if((this->Spawned || !this->ControlledByCurrentPlayer) && pObject->CanBeSelected() &&..) return Action::Select;...

Implemented the updated requirements of issue #18

[https://github.com/CnCNet/yrpp-spawner/blob/docs/DOCS.md](https://github.com/CnCNet/yrpp-spawner/blob/docs/DOCS.md)

https://github.com/CnCNet/yr-patches/issues/7 **About** Some players are often trolled within in-game chat, mostly commoly in ranked matches. (Quickmatch) _As a player, I want to:_ - Have the ability to disable the chat...

A `.sav` file is an OLE document that can be considered as a "dictionary". For example, the OLE key `Scenario Description` refers to a UTF-16 LE string corresponds to the...

https://github.com/CnCNet/yr-patches/issues/12 Small maps are problematic on large resolutions. Scrolling visually glitches the screen and is mostly unplayable.

https://github.com/CnCNet/yr-patches/issues/14 There's a current bug where if you are a player, but then lose and turn into an observer, gap generators still work, instead of revealing the shroud around it....

For ladder staff and map-makers, it would be beneficial if the sync logs contained more information to troubleshoot what has caused the reconnection errors that generated them. Luckily, @Rampastring &...

I assume write to disk, Then the XNA client or QM would have to upload to our ladder API.