More information about players connection
Description
The XNA client has a connectivity feature check similar to FunkyFresh's, but with fewer details. In order to replace the FF's client, all the detail information fields need to be ported.
Feature example in FF's client:
Fields
- Ping (already implemented)
- Jitter
- Packet Loss
- Connection Retries
- Symmetric NAT
- Tunneled
Jitter: 1581
What's the unit of jitter? Is it "dimensionless quantity"?
Jitter: 1581
What's the unit of jitter? Is it "dimensionless quantity"?
https://en.wikipedia.org/wiki/Jitter
https://en.wikipedia.org/wiki/Jitter
I've actually read that Wikipedia page before asking. It provided some common choices of the unit. The thing is, I still don't know which was used in that screenshot. I've seen millisecond:
Jitter is measured in milliseconds (ms).
from: https://www.ringcentral.com/us/en/blog/what-is-jitter/
I was just, interested in what we will use, out of curiosity.