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Command and Conquer: Tiberian Sun patches for CnCNet online gameplay.

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Loading a saved game (via the spawner) doesn't set the mapname for the scenario properly which causes the restart map function not to work as well as loading the next...

Commit which missed - Apr 4, 2022 - Refactors project into a single makefile and merges duplicate code. https://github.com/CnCNet/ts-patches/tree/69c1c301f63e49335cecd485609f29d86591d758 Missed patch - https://github.com/CnCNet/ts-patches/blob/4422a3cc6d1810ce523307211c0caa679fa6756f/src/mods/tsclient/move_team_group_number.asm

Nod Mission 14 Compulsions Ordered 20 infantry units to move somewhere and then the exe froze a few seconds after. AI Opponents do exist at the time of the bug....

As far as I can interpret [/src/briefing_restate_map_file.asm](https://github.com/CnCNet/ts-patches/blob/740629eb721079a41455fd627caa3a9bd17f39b2/src/briefing_restate_map_file.asm), this patch should find and display the mission briefing text from `mission.ini` (or `mission1.ini` if Firestorm) if no `[Briefing]` section is found in...

bug

Both the House and Side of human players is read from the Side key in Spawn.ini. This makes it impossible to have multiple playable houses per side. However, the AI...

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