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N64 games not retaining save file

Open HD-Brian opened this issue 8 years ago • 9 comments

I have only tried Zelda OoT, but when I use the in game save, then exit the game and start it up again, all 3 save slots are empty. This wouldn't be a big issue if the NES Mini save states worked for N64 games.

HD-Brian avatar Apr 10 '17 05:04 HD-Brian

That's caused by --ra-nosaves flag in launch scripts of mupen64plus.hmod/glupen64.hmod. /bin/n64:

#!/bin/sh
exec retroarch-clover glupen64 "$@" --ra-nosaves

Try removing it. It should look like this:

#!/bin/sh
exec retroarch-clover glupen64 "$@"

I guess we need to modify retroarch-clover script so it would pack and move the battery saves even if that flag is set while ignoring savestates.

pcm720 avatar Apr 10 '17 21:04 pcm720

Where would I go to modify flags in launch scripts?

HD-Brian avatar Apr 11 '17 15:04 HD-Brian

It's probably better to change the code, but an alternative solution is to upload the game uncompressed. It doesn't seem to impact space much but it will enable saves for some reason.

dabeanmonger avatar Apr 11 '17 15:04 dabeanmonger

@HD-Brian , try this one. glupen64.zip Don't forget to unzip it before dropping the hmod into Hakchi2.

pcm720 avatar Apr 11 '17 15:04 pcm720

Un-checking "compress non-NES games" fixed ti! I can now save! Thank you.

HD-Brian avatar Apr 11 '17 15:04 HD-Brian

Should I uninstall the original hmod before adding this new one?

HD-Brian avatar Apr 11 '17 15:04 HD-Brian

It doesn't matter

pcm720 avatar Apr 11 '17 17:04 pcm720

@pcm720 --ra-nosaves disables only save-states, buttery saving should work. Seems like @HD-Brian just using very old version which has saving issue with compressed games.

ClusterM avatar Apr 19 '17 06:04 ClusterM

@ClusterM This could be related to what I found investigating another issue:

https://github.com/ClusterM/retroarch-clover/issues/80

kaosushijin avatar Oct 14 '17 01:10 kaosushijin