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Sound engine that is suitable for video games and other multimedia applications.

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Apparently using mutexes in an audio callback is a stupid idea, because of stuff like priority-inversion. I never liked using them anyway, since the ones in clownaudio are locked to...

Right now clownaudio just uses the backend's 'Create' function to see if the loaded file is in that backend's format, but that's a whole lot of overhead. Certain libraries (I...