Cloudperry
Cloudperry
I have no idea why, but it seems that I don't get any of the float trap errors anymore. I have changed to a kernel package compiled with x86-64-v3, changed...
I tried making a port of Leetmouse to fixed-point math and it works and sort of feels like the acceleration is done correctly. However its a very hacky version and...
Not sure if its caused by Leetmouse or not, but I was just moving Apex Legends to my Windows partition and then my desktop basically froze. Couldn't even switch to...
> Thank you. I surely should finally invest some more time into leetmouse again :/ I feel sorry for letting so many people let down, just because "it simply works...
I have had one annoying mouse slowdown bug for a month. It only happens with Apex legends. Today I realized that its probably caused by Leetmouse and I wanted to...
When testing the last accel.c version I posted here, it would crash GCC compiled kernels, but not LLVM compiled ones. It didn't happen instantly, but within a few minutes of...
I added rotation, because I wanted to try it (with my grip the sensor of my mouse is quite tilted). Currently using a bit over 8 degrees of rotation. Next...
> I noticed some strange behaviour with the standard 24 bit left hand side values where at around 0.002 there was zero mouse acceleration, but after that point it was...
This is mostly a note to myself, but libfix's division implementation seems to be the most complex operation with most potential for overflow bugs. Other math operations do more or...
I started getting this error as well around the time you created this bug report. This issue affects only the Vulkan renderer. I can get it to work again by...