Nukkit
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Troubles with chunks [$10]
I have a trouble with chunks, this happened by random. On picture i show a example this bug.
It doesn't depend on whether there are plugins or not.
Soft: Nukkit git-f8f77af. (Java 8) OS: Debian 8 Jessie
My nukkit.yml config:
settings: language: "rus" force-language: false shutdown-message: "Server stoped" query-plugins: false deprecated-verbose: true async-workers: 8
network: batch-threshold: 256 compression-level: 3 async-compression: true
debug: level: 1 commands: false
timings: enabled: true verbose: false history-interval: 6000 history-length: 72000 bypass-max: false privacy: false ignore: []
level-settings: default-format: anvil auto-tick-rate: true auto-tick-rate-limit: 20 base-tick-rate: 1 always-tick-players: false
chunk-sending: per-tick: 12 max-chunks: 16 spawn-threshold: 16 cache-chunks: true
chunk-ticking: per-tick: 40 tick-radius: 3 light-updates: false clear-tick-list: false
chunk-generation: queue-size: 2 population-queue-size: 2
ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 6000 cache-cleanup: 900
spawn-limits: monsters: 70 animals: 15 water-animals: 5 ambient: 15
player: save-player-data: true
worlds: #Example: #world: #seed: 404 #generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
Steps to reproduce:
- Sometimes this happened on join the server.
- Sometimes this happened to the same chunks when you walk or flying.
It has no specific steps to reproduce. There are no messages in the console about this.
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I can confirm that it's doing the same for me.
Appears to be clientside?
I've had lots of players on my server complaining about this, I always assumed it was something to do with map corruption or just the sheer map size, but this is definitely something that's somewhat frequent (although I've never experienced it myself and as such don't really know under what circumstances it can be reproduced)
Might be chunk caching.