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Cloudburst Server is a Bedrock first server software. Originally forked from Cloudburst Nukkit.

Results 37 Cloudburst issues
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This is simply a checklist for additional features to be added for 2.0's terrain generator after CloudburstMC/Nukkit#1303 is merged. - [ ] Some kind of mob spawning (need to make...

enhancement

performed minor cleanup, renaming and concentration of concern in NetworkManager. This might permit some further refactoring and cleanup in network-related code.

Move TPS calculation logic into another class & renamed nextTick to nextTickTimeMillis. Not much of an addition, but is helpful in terms of slicing up the mega CloudServer object.

### Expected Behavior If everything went correctly with debug messages enabled, the Server should first send a message saying [CONSOLE: Stopping the server] and then proceed to print debug messages...

bug
help wanted

### Originally created by RednedEpic at https://github.com/CloudburstMC/Nukkit/pull/1420 --- This brings in a scoreboard API (and eventually a finished system to interact with /scoreboard commands) to Cloudburst. For the time being,...

### Expected Behavior Water will keep you from taking fall damage Ex: You jump from 20 blocks up in the air, you land in water to save your fall; taking...

### Expected Behavior timings paste to return the link ### Actual Behavior A stack overflow is producted ### Steps to Reproduce Turn timings on and paste ### Debug information *...

bug

When throwing a fishing hook into water, all works fine. When throwing it onto ground, it falls into void instead of stopping on top of the last block it landed...

This should work in theory, but I can't test it yet due to the fact that `feature/block-states` doesn't compile.

dependencies