CloudNet
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Retries when connecting players to a service
Describe the new feature
Add a way to specify how many tries we should take to connect the player to the desired service.
Why do you need this feature?
When connecting a player to a service there is no way to specify what should happen if the player could not get connected.
Alternatives
Connecting the player to the same service over and over again
Other
No response
Issue uniqueness
- [X] Yes, this issue is unique. There are no similar issues.