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[Magiclysm] Technomancers doodad despawns when it runs out of battery

Open kholat opened this issue 1 month ago • 1 comments

Describe the bug

Title

Attach save file

N/A

Steps to reproduce

  1. Get the Technomancers doodad
  2. Load it with a medium battery
  3. Activate it
  4. Use spells or wait it out
  5. When you get the "Technomancers doodad ran out of energy!" text in the msg log check your inventory
  6. It's gone

Expected behavior

Not to despawn

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.6466 (22H2)
  • Game Version: cdda-experimental-2025-11-14-0909-dirty [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Magiclysm [magiclysm], Mind Over Matter [mindovermatter], No Hope [no_hope], Xedra Evolved [xedra_evolved], Bionic Slots [cbm_slots] ]

Additional context

No response

kholat avatar Nov 14 '25 20:11 kholat

Ran into this while playing 0.H stable, also seems to happen with ups-modded doodad, disappears with no message if dropped on floor/otherwise losing UPS power.

AwesomeJar avatar Nov 28 '25 08:11 AwesomeJar