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Mission "Active Noise Control" crashes on accepting, and does not spawn a mission marker

Open Wuzh-9 opened this issue 6 months ago • 1 comments

Describe the bug

When I accepted the quest "Active Noise Control" from the NPC Cranberry Foster, the game immediately crashed and generated two error reports. After I exited the error reports, I could not find a quest marker on the game map.

Attach save file

Pace-trimmed.tar.gz

Steps to reproduce

I do not know how to reproduce this glitch.

Expected behavior

I believe that I should have a quest marker leading me to a "radio tower" location where I would kill enemies to complete the quest.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.26100.4349 (24H2)
  • Game Version: c26c229 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English <color_dark_gray>(100.0%) [en]
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth] ]

Additional context

debug.log

Pace.zip

Wuzh-9 avatar Jun 16 '25 20:06 Wuzh-9

Your description is not consistent. You say the game crashed, but then goes on talking about error reports and continuing. A crash kills the game. Thus, it seems error reports were generated as the quest generation failed.

Unfortunately, the quest generation design is such that a broken quest is generated when the game fails to generate the quest target. It's difficult to redesign, and it seems the senior developers are not interested in such a redesign.

PatrikLundell avatar Jun 17 '25 08:06 PatrikLundell

Your description is not consistent. You say the game crashed, but then goes on talking about error reports and continuing. A crash kills the game. Thus, it seems error reports were generated as the quest generation failed.

Unfortunately, the quest generation design is such that a broken quest is generated when the game fails to generate the quest target. It's difficult to redesign, and it seems the senior developers are not interested in such a redesign.

You are correct. My terminology was inaccurate; the game "crash" that I talked of was the game throwing up an error report. I have updated the issue with more accurate descriptions.

Wuzh-9 avatar Jun 17 '25 21:06 Wuzh-9

This could be related to https://github.com/CleverRaven/Cataclysm-DDA/issues/82635? That bug prevents a mission marker from spawning, but also causes a long hang and prints an error message to the log. The manifestations I've seen don't throw up an error screen but I've seen some other issues that make it look like that can happen too.

EvanBalster avatar Oct 27 '25 06:10 EvanBalster