DEBUG : Morale "Masochism" is inconsistent.
Describe the bug
DEBUG : Morale "Masochism" is inconsistent.
REPORTING FUNCTION : operator () C++ SOURCE FILE : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\morale.cpp LINE : 839 VERSION : cdda-experimental-2025-03-28-0715
Attach save file
Steps to reproduce
Used to have this happen while traveling.
Expected behavior
Stable morale modifiers? As in, not seeing this DEBUG
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.26100.3476 (24H2)
- Game Version: cdda-experimental-2025-03-28-0715 [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], SpeedyDex [speedydex], Stats Through Kills [stats_through_kills], Stats Through Skills [StatsThroughSkills], Tamable Wildlife [Tamable_Wildlife] ]
Additional context
Maybe multiple morale effects cause issues with masochism. optimist is also on, is that why?
It doesnt affect debugging. Posting it cause it came up.
DEBUG : Morale "Masochism" is inconsistent.
REPORTING FUNCTION : operator () C++ SOURCE FILE : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\morale.cpp LINE : 839 VERSION : cdda-experimental-2025-06-07-0832
I am also using Masochism + Optimist traits at the same time.
just experienced this with a random character during some unrelated testing.
this one does not appear to be using masochism + optimist at the same time: