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Global key mappings shouldn't cancel each other out unless they're accessible via the same interface

Open AideeAmei opened this issue 1 year ago • 2 comments

Is your feature request related to a problem? Please describe.

It is extremely hard, after some fiddling with some controls configuration to bring back balance to things like main menu navigation. Also it is a labor to set certain things one should be able to map pretty easily. For example, thou shall not have an interface where thou shall move and pan. Therefore it does not make any sense to strip global bindings for things that don't intrude each other. It is also impossible to configure main menu controls once they're globally canceled by another mapping which sucks to the moon and back, but is probably best as a separate request (#78269).

Solution you would like.

Global key bindings wouldn't cancel each other out, it'd be possible to global bind anything, let the player debug their own duplicities (a separate color for these to mark them would be enough).

Describe alternatives you have considered.

Editing JSON? I'm not sure how this all works, so I haven't really tried yet. I'll take a look at it.

Additional context

No response

AideeAmei avatar Nov 30 '24 23:11 AideeAmei