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Is there no error in the Geiger counter readings?

Open IdleSol opened this issue 1 year ago • 1 comments

Describe the bug

If you use the counter and scan yourself, the counter shows two radiation values:

  • character radiation level
  • Radiation level from things (?)

1

I spent about 12 hours in the reactor. The RAD_DETECT badge turned black, indicating at least 240 units of something. https://github.com/CleverRaven/Cataclysm-DDA/blob/74e77cc63d8f06f94a51d72fe956f8da078c3092/data/mods/TEST_DATA/widgets.json#L215-L220 So the items are definitely irradiated. But the counter says there's no radiation from the stuff.

What does the counter show?

Attach save file

n/a

Steps to reproduce

n/a

Expected behavior

n/a

Screenshots

No response

Versions and configuration

Not that it matters, but I've been checking on the: cdda-windows-tiles-x64-2024-08-01-0043

Additional context

What radiation level do things have to have for them to start irradiating a character. Is that possible?

If it can't be, it might be worth removing that part from the meter readings. Just so as not to mislead the players.

IdleSol avatar Oct 20 '24 08:10 IdleSol

I realized what the second part depends on. It reacts to items with the RADIOACTIVE flag in combination with the LEAK_ALWAYS and LEAK_DAM flags. There are 20 items and 4 car parts in the game.

They must be worn on the character or in pockets/bags. They are not detected on the ground (testing on a damaged atomic headlamp).

UPD. Damage repair, has no effect and leaves the item radioactive.

IdleSol avatar Oct 20 '24 09:10 IdleSol