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[MoM] Rebalance Banked Fire (the item)

Open Standing-Storm opened this issue 5 months ago • 3 comments

Summary

Mods "[MoM] Rebalance Banked Fire (the item)"

Purpose of change

Talking with someone and they suggested that the actual experience of using Banked Fire in-game doesn't really match the description of it (that there's an open flame burning above your hand).

Describe the solution

Change the following things:

  • Remove the SEMITANGIBLE flag and add 25 encumbrance to one of your hands, representing that you need to keep it open with the flame over it. This encumbrance goes down if you have more hands (4 tentacles, spider arms, etc), though those mutations generally add encumbrance of their own.
  • Add the RESTRICT_HANDS flag, since you can't wield a two-handed weapon if you need one of your hands for Banked Fire
  • Allow the Banked Flames to increase your fire damage. It still disappears in combat, so you get one hit of increased damage if you're caught unawares (two if you're fast enough because of how event EoCs work).

Describe alternatives you've considered

Testing

Crafting is properly slowed (hard to cook with one hand), two-handed weapons are restricted, and fire damage is increased. Mutations are accounted for.

Additional context

You might ask "Why can't you just directly heat the pan to cook?" and the answer is the same as "Why can't a telekinetic use a computer from across the room?"--the psion doesn't have that degree of fine control. A pyrokinetic can't heat a pan to 175°C and keep it there, they can heat it up burning hot and hope that any pancakes they make aren't charred to the pan. If the flame is over your hand, you can at least control how far the pan is from it and take it off the heat if you need to.

It doesn't have the BOIL quality because BOIL represents a container where boiling can take place, not the ability to boil things.

Standing-Storm avatar Sep 12 '24 18:09 Standing-Storm