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Nerf Zombie Bilious Soldier Range, Give It an Evolution

Open DukePaulAtreid3s opened this issue 1 year ago • 6 comments

Summary

Bugfixes "Significantly reduce Bilious Zombie Soldiers' vision"

Purpose of change

Bilious Zombie Soldiers are described as having a melted gas mask fused to their face, yet they could see quite far, and had insane night vision.

Describe the solution

SIGNIFICANTLY cut their vision using JSON.

Describe alternatives you've considered

Changing the description.

Testing

Additional context

DukePaulAtreid3s avatar Sep 11 '24 21:09 DukePaulAtreid3s

Why is it 0 vision and not 1, 2, or leaving it at 3? And did you test this?

Holli-Git avatar Sep 11 '24 23:09 Holli-Git

Gun has a range of twenty. So the zombie needs to either have vision out to twenty during the day or the gun needs a shorter range. I cannot imagine giving this zombie less than 12 range even if the range did come down. And if it does come down should there be an even more evolved version with longer range?

Adjusting the range rn; as to the evolution, Holli said that there really shouldn't be a ranged acid zombie, so there is no point in adding another one if they're both going to get pruned eventually.

DukePaulAtreid3s avatar Sep 11 '24 23:09 DukePaulAtreid3s

Adjusting the range rn; as to the evolution, Holli said that there really shouldn't be a ranged acid zombie, so there is no point in adding another one if they're both going to get pruned eventually.

That is separate to this PR

Holli-Git avatar Sep 11 '24 23:09 Holli-Git

Gun has a range of twenty. So the zombie needs to either have vision out to twenty during the day or the gun needs a shorter range. I cannot imagine giving this zombie less than 12 range even if the range did come down. And if it does come down should there be an even more evolved version with longer range?

Adjusting the range rn; as to the evolution, Holli said that there really shouldn't be a ranged acid zombie, so there is no point in adding another one if they're both going to get pruned eventually.

Kevin has outlined biological processes in the discord that produce ranged acid attacks. It sounded like they would be adding heat damage in his outline. So I'm not sure why they would eventually be pruned. Which as Holli mentioned is a separate conversation from this PR where they are not on the chopping block. Anyway I'm dipping out of here because I don't want you to feel dogpiled on, but if you feel something is likely being pruned in the future don't make changes to it at all, prune it yourself, or make changes that keep it from being pruned. That's my opinion.

Sidenote: pruning it yourelf in this case would likely lead to a lot of discussion.

Maleclypse avatar Sep 11 '24 23:09 Maleclypse

Kevin has outlined biological processes in the discord that produce ranged acid attacks. It sounded like they would be adding heat damage in his outline. So I'm not sure why they would eventually be pruned. Which as Holli mentioned is a separate conversation from this PR where they are not on the chopping block. Anyway I'm dipping out of here because I don't want you to feel dogpiled on, but if you feel something is likely being pruned in the future don't make changes to it at all, prune it yourself, or make changes that keep it from being pruned. That's my opinion.

Sidenote: pruning it yourelf in this case would likely lead to a lot of discussion.

Makes sense; I'll whip up an evolution then, as well as lessen the penalties to the base one; because while its current range is ludicrous for a tier one zed during both day and night, its current day range -2 would suit an evolved version quite nicely.

DukePaulAtreid3s avatar Sep 11 '24 23:09 DukePaulAtreid3s

What are you basing this on?

while its current range is ludicrous for a tier one zed during both day and night

I'm seeing you make assertions about balance, but you aren't substantiating them.

kevingranade avatar Sep 12 '24 00:09 kevingranade

Scope creep and over corrections are slow and insidious killers. Closing PR to do a cleaner version tomorrow

DukePaulAtreid3s avatar Sep 12 '24 04:09 DukePaulAtreid3s