Nerf Zombie Bilious Soldier Range, Give It an Evolution
Summary
Bugfixes "Significantly reduce Bilious Zombie Soldiers' vision"
Purpose of change
Bilious Zombie Soldiers are described as having a melted gas mask fused to their face, yet they could see quite far, and had insane night vision.
Describe the solution
SIGNIFICANTLY cut their vision using JSON.
Describe alternatives you've considered
Changing the description.
Testing
Additional context
Why is it 0 vision and not 1, 2, or leaving it at 3? And did you test this?
Gun has a range of twenty. So the zombie needs to either have vision out to twenty during the day or the gun needs a shorter range. I cannot imagine giving this zombie less than 12 range even if the range did come down. And if it does come down should there be an even more evolved version with longer range?
Adjusting the range rn; as to the evolution, Holli said that there really shouldn't be a ranged acid zombie, so there is no point in adding another one if they're both going to get pruned eventually.
Adjusting the range rn; as to the evolution, Holli said that there really shouldn't be a ranged acid zombie, so there is no point in adding another one if they're both going to get pruned eventually.
That is separate to this PR
Gun has a range of twenty. So the zombie needs to either have vision out to twenty during the day or the gun needs a shorter range. I cannot imagine giving this zombie less than 12 range even if the range did come down. And if it does come down should there be an even more evolved version with longer range?
Adjusting the range rn; as to the evolution, Holli said that there really shouldn't be a ranged acid zombie, so there is no point in adding another one if they're both going to get pruned eventually.
Kevin has outlined biological processes in the discord that produce ranged acid attacks. It sounded like they would be adding heat damage in his outline. So I'm not sure why they would eventually be pruned. Which as Holli mentioned is a separate conversation from this PR where they are not on the chopping block. Anyway I'm dipping out of here because I don't want you to feel dogpiled on, but if you feel something is likely being pruned in the future don't make changes to it at all, prune it yourself, or make changes that keep it from being pruned. That's my opinion.
Sidenote: pruning it yourelf in this case would likely lead to a lot of discussion.
Kevin has outlined biological processes in the discord that produce ranged acid attacks. It sounded like they would be adding heat damage in his outline. So I'm not sure why they would eventually be pruned. Which as Holli mentioned is a separate conversation from this PR where they are not on the chopping block. Anyway I'm dipping out of here because I don't want you to feel dogpiled on, but if you feel something is likely being pruned in the future don't make changes to it at all, prune it yourself, or make changes that keep it from being pruned. That's my opinion.
Sidenote: pruning it yourelf in this case would likely lead to a lot of discussion.
Makes sense; I'll whip up an evolution then, as well as lessen the penalties to the base one; because while its current range is ludicrous for a tier one zed during both day and night, its current day range -2 would suit an evolved version quite nicely.
What are you basing this on?
while its current range is ludicrous for a tier one zed during both day and night
I'm seeing you make assertions about balance, but you aren't substantiating them.
Scope creep and over corrections are slow and insidious killers. Closing PR to do a cleaner version tomorrow