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[0.H RC] Re-aim after firing is unreliable

Open Psithief opened this issue 1 year ago • 1 comments

Describe the bug

In the 0.H release candidate, pressing the fire key for a ranged weapon after killing an enemy will not move to the next enemy. It will keep focus on the tile where the killed enemy is for one turn.

Attach save file

Reaim Bug-trimmed.tar.gz

Steps to reproduce

  1. Make a character with some ranged weapon that can kill an enemy in one hit.
  2. Kill an enemy with the ranged weapon while there are other enemies in range.
  3. Press the fire key again.

Expected behavior

The aim moves to the next enemy, as it did in 0.G. This is a regression.

Screenshots

Before first shot image

Location of cursor after pressing fire again image

Location of cursor after firing into the empty space and pressing fire again image

Versions and configuration

  • OS: Windows
    • OS Version: 10…
  • Game Version: dec9eec [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth], Magiclysm [magiclysm], Standard combat test suite [standard_combat_test] ]

Additional context

The resilience of monsters in the attached save was reduced to 10% in order to demonstrate the issue better.

Psithief avatar Sep 10 '24 12:09 Psithief

It's still an issue in the latest experimental #70742.

osuphobia avatar Sep 11 '24 04:09 osuphobia