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Loose teeth caltrops. Incorrect message when the trap is triggered

Open IdleSol opened this issue 1 year ago • 0 comments

Describe the bug

See screenshot. 1

I used the trap: https://github.com/CleverRaven/Cataclysm-DDA/blob/43dd78a6342b5d56a85a7a8eb8bde921ad1dbcb8/data/json/items/tool/traps.json#L295

and stepped on it. But the message says I stepped on a glass one.

I'm also not sure it's supposed to shatter. It's more about glass, isn't it?

Attach save file

n/a

Steps to reproduce

  1. Standard world and character
  2. Spawning a "loose teeth caltrops"
  3. Place it
  4. Step on it
  5. See the message

Expected behavior

n/a

Screenshots

2

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19043 (21H1)
  • Game Version: cdda-experimental-2024-09-10-0339 c73e4c6 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth] ]

Additional context

No response

IdleSol avatar Sep 10 '24 12:09 IdleSol