Spawn triggered bear trap only after creature escapes from it
Summary
Bugfixes "Spawn triggered bear trap only after creature escapes from it"
Purpose of change
Closes #64587.
Describe the solution
Spawn triggered bear trap only after creature escapes from it, not after trap's trigger. This forbids picking up and other means of interacting with triggered trap until you're freed from it.
Describe alternatives you've considered
Convert bear trap into an "armor" which will be forcefully worn on affected limb (like a splint) on trigger, and be very hard to remove, and may even lead to a removal of a limb, as stated in comments: https://github.com/CleverRaven/Cataclysm-DDA/blob/bbf007713d444a6477bacdb3276190de97b3d22c/src/character_escape.cpp#L89-L91 This is a preferred solution, but obviously it would require much more work to implement it properly.
Testing
Got caught in a trap. No trap (both as a trap and as as item) on the ground. Tried to free. After escape, triggered bear trap is spawned on character's location.
Additional context
None.
Does it changes how it behaves for monsters?
No, monster interaction with bear trap remains the same. This PR affects only character-trap interaction.