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workaround for "inaccurate" healing quality

Open sonphantrung opened this issue 6 months ago • 8 comments

Summary

None

Purpose of change

Fixes #75736 Every time the survivor bandages, the effect's intensity is added by 1, leading to the issue above.

Describe the solution

Worked around the problem by making it print out the same as when the char bandages

Describe alternatives you've considered

I could try and prevent it from adding intensity by 1, but then I realize it's also the same in stims (e.g. black coffee's 12 stim in the JSON gives the player "Stimulants [13]" effect). Even more so, the "issue" appears way back in 0.G. The DDA src rabbit hole is so huge.

Testing

~~Will try and compile it later on, but just let the tests do its job first.~~ Char with 3 Health Care + Wound Care image image

Additional context

Yeah yeah I'll compile

sonphantrung avatar Aug 21 '24 06:08 sonphantrung