EOC_XE_GIVE_SPELL_SELECTOR triggers yet no spell is given
Describe the bug
When playing as a dreamer/dreamsmith with the Xedra Evolved mod, the associated EOC for learning spells in the middle of the night activates, yet does not give access to the associated spell. The conditions for unlocking the other choices for spells has also not been given, despite a practical deduction skill of 7, which should at the very LEAST give access to one more spell option according to the json, although at least 2 should be unlocked with one higher then 6.
Attach save file
Project Centauri-trimmed.tar.gz
Steps to reproduce
N/A
Expected behavior
I would expect that, according to the JSON, that I'd receive a new spell upon selecting my option from the list given, and that I would have more options in accordance to my deduction skill.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.4412 (22H2)
- Game Version: 3b3b739 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [ Dark Days Ahead [dda], Aftershock [aftershock], Mind Over Matter [mindovermatter], Xedra Evolved [xedra_evolved], Bionic Professions [package_bionic_professions], Extra Mutated Scenarios [extra_mut_scens], SpeedyDex [speedydex], Bionic Slots [cbm_slots], Slowdown Fungal Growth [no_fungal_growth], Portal Storms Ignore NPCs [personal_portal_storms], Disable NPC Needs [no_npc_food] ]
Additional context
No response
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.