Cataclysm-DDA
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Burning building results in spam about terrain t_open_air where furniture is f_rubble
Describe the bug
Previously occurred in #56242 but seems to not be fixed in current experimental
DEBUG : Setting terrain t_hole at (102,76,1) where furniture is f_rubble. Terrain is_open_air If this is intentional, set the ALLOW_ON_OPEN_AIR flag on the furniture
FUNCTION : bool map::ter_set(const tripoint&, const ter_id&, bool) FILE : src/map.cpp LINE : 2266 VERSION : cdda-experimental-2024-05-22-0114 970efaa
Attach save file
Steps to reproduce
Either: load the save wait a few in game minutes to get the error to pop up
Or: set a building on fire (might need to be 2 stories) wait a few in game hours for the error to pop up
Expected behavior
I expect that a burning building doesn't try to place rubble on open air
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.4291 (22H2)
- Game Version: cdda-experimental-2024-05-22-0114 970efaa [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions], Magiclysm [magiclysm], Alternative Map Key [alt_map_key], Mythical Martial Arts [MMA], Bionic Slots [cbm_slots] ]
Additional context
No response