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Inactive Frankenstein not consumed on activation.

Open MoonlitRiverlight opened this issue 1 year ago • 1 comments

Describe the bug

Inactive Frankenstein is not consumed on activation. Proceed to spawn ten hundred NPCs. Possibly farm them for CBMs and guns? Profit?

Attach save file

Annona-trimmed.tar.gz

Steps to reproduce

1.Load provided save. 2.Use provided Inactive Frankenstein. From hand, inventory or ground, all's the same. 3.NPC spawned, item still in inventory.

Expected behavior

Inactive Frankenstein should be consumed on activation as it spawned an NPC.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Ubuntu; Description: Ubuntu 22.04.4 LTS; Release: 22.04; Codename: jammy;
  • Game Version: cdda-experimental-2024-05-19-1353 745fada [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth], Aftershock [aftershock], Mind Over Matter [mindovermatter], Xedra Evolved [xedra_evolved], Alternative Map Key [alt_map_key], Mythical Martial Arts [MMA], sees-player icon, HitButton_iso [sees_player_hitbutton], Translate Complex Dialogue [translate_dialogue], SpeedyDex [speedydex], Stats Through Kills [stats_through_kills], Stats Through Skills [StatsThroughSkills], Tamable Wildlife [Tamable_Wildlife] ]

Additional context

No response

MoonlitRiverlight avatar May 19 '24 23:05 MoonlitRiverlight

Can confirm, this can also happen w/ many other inactive robots (Can't remember which though, but the Frankenstein was one of them)

PGR-14 avatar May 20 '24 01:05 PGR-14