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Advanced Nomad Suit - Pocket Setting not saved on activation

Open EternalLaughter opened this issue 1 year ago • 2 comments

Describe the bug

When you put any rules, priorities or white\black list on the suit pockets, and then activate it, the rule is deleted. Doing the same on the activated suit, and then deactivating it also makes the rules vanish.

Attach save file

N/A

Steps to reproduce

Spawn suit, have some bionic power to use it, set some pocket rules for it, and activate it. Check the pocket rules and observe that any rules, or priority you had set it gone.

Expected behavior

I expect the pocket settings to be saved between activations.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: <Fedora 40>
  • Game Version: cdda-experimental-2024-04-28-0239 ed85b64 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth], Stats Through Kills [stats_through_kills] ]

Additional context

No response

EternalLaughter avatar Apr 29 '24 17:04 EternalLaughter

I confirm. cdda-windows-tiles-x64-2024-05-10-2227

#71780

IdleSol avatar May 11 '24 06:05 IdleSol

Another confirm. Any wearable item with two separate states will not carry over their respective pocket settings, and will remain reset upon returning to their original state.

Amnestasia avatar May 12 '24 23:05 Amnestasia

Closing as a duplicate issue in favour of #71780

Procyonae avatar May 19 '24 16:05 Procyonae