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Sky_island.After returning, the non-reset of the map results in performance strain.

Open IoIqq opened this issue 1 year ago • 3 comments

Is your feature request related to a problem? Please describe.

After multiple landings, I realized that I might repeatedly touch down at the same location. Due to the brief duration spent in each such area, every landing effectively uncovers a fresh chunk of the world, thereby incrementally increasing the computational load on my game.

Solution you would like.

Is there a way to delete the map on the ground every time I return to the sky island?

Describe alternatives you have considered.

No response

Additional context

No response

IoIqq avatar Apr 14 '24 05:04 IoIqq

Is the sky_island still updating?

IoIqq avatar Apr 14 '24 05:04 IoIqq

Adding sky island to the title would help it get noticed by the appropriate peeps. There's no current infrastructure to improve that, ideally someone will pickup #66454 which with alot of work would allow for a solution to this. Sky Island's main dev isn't active atm but that's not to say it's not being updated.

Procyonae avatar Apr 14 '24 12:04 Procyonae

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar May 14 '24 12:05 github-actions[bot]