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Infrastructure: adds "lab ghoul" monsters, not yet used.

Open I-am-Erk opened this issue 10 months ago • 3 comments

Summary

None

Purpose of change

Left summary as 'none' because these are contingent on other additions.

This is for @John-Candlebury, some monsters for use in an upcoming lab variant.

Describe the solution

Lab ghouls are the second "ghoul" added to the game, the first were fleshraptors. These are living creatures, made from biomatter by the zombifying agent. They're sort of a cross between evolved zombies and ferals.

Lab ghouls in specific are a weird type of ghoul, triggered by some messing around xedra did that we haven't entirely written. As I write this, they're very prototypic. The idea is that there will be a 'hatchling' form that is weak and annoying and tends to run and hide, but after a short time matures into a 'juvenile' form that is much tougher and smarter.

Describe alternatives you've considered

n/a

Testing

Haven't even finished drafting yet.

Additional context

I might do some extra fluffwork here like adding cocoons that they pop out of, depends if I'm having fun or not

I-am-Erk avatar Apr 11 '24 20:04 I-am-Erk

I do like the expansion of non-zombie enemies. Somewhat living monstrosities.

RanikOrtega avatar Apr 12 '24 13:04 RanikOrtega

Linked PR has my preliminary mapgen work to handle spawning these, looking forward to how this develops!

John-Candlebury avatar Apr 14 '24 01:04 John-Candlebury

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar May 14 '24 02:05 github-actions[bot]