Cataclysm-DDA
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Infrastructure: adds "lab ghoul" monsters, not yet used.
Summary
None
Purpose of change
Left summary as 'none' because these are contingent on other additions.
This is for @John-Candlebury, some monsters for use in an upcoming lab variant.
Describe the solution
Lab ghouls are the second "ghoul" added to the game, the first were fleshraptors. These are living creatures, made from biomatter by the zombifying agent. They're sort of a cross between evolved zombies and ferals.
Lab ghouls in specific are a weird type of ghoul, triggered by some messing around xedra did that we haven't entirely written. As I write this, they're very prototypic. The idea is that there will be a 'hatchling' form that is weak and annoying and tends to run and hide, but after a short time matures into a 'juvenile' form that is much tougher and smarter.
Describe alternatives you've considered
n/a
Testing
Haven't even finished drafting yet.
Additional context
I might do some extra fluffwork here like adding cocoons that they pop out of, depends if I'm having fun or not
I do like the expansion of non-zombie enemies. Somewhat living monstrosities.
Linked PR has my preliminary mapgen work to handle spawning these, looking forward to how this develops!
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