Cataclysm-DDA
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Rust Zombie Audit
Summary
None
Purpose of change
Our rust zombies are pretty rusty, and despite what the name would imply that's not a good thing. There's an array of weirdness within their stats, including some missing armor values and some... I mean, to be fair, it looks like the urchin was just cargo culted from our acidic, frankly...
Describe the solution
- Bumped the minimum weight of all the fellas to 90kg
- Switched their material to be half flesh half steel
- Added armor values to the ones that were missing it, buffed armor values on the ones that had it
- Lowered the health for the shell and plating zombies - instead compensating it with more armor. 200HP on a normal zombie that got steel embedded in its spine is ridiculous
- Removed the useless luminance field because it annoyed the everliving shit out of me
- Buffed the health for the hammerhand brute to be on par with standard brutes
- Slowed the hammerhand brute down because he heavy
- Took away shelled man's nose because fuck him (why can he smell like a dog?)
- Removed the pieces of the rust urchin that looked like they were cargo culted from the acidic zombie - most notably dodge and acid blood/acidproof flags
- Remove hammerhand brute's grabbies and scratches - boy got no hands, instead he gets a big smash copied from the funny fist brute
- Added a new harvestlist that sacrifices the amount of bones and flesh on these guys for some steel
TODO
- Add new burnt zombies with steel still in their bodies as these guys' burn products