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Rust Zombie Audit

Open Karol1223 opened this issue 1 year ago • 0 comments

Summary

None

Purpose of change

Our rust zombies are pretty rusty, and despite what the name would imply that's not a good thing. There's an array of weirdness within their stats, including some missing armor values and some... I mean, to be fair, it looks like the urchin was just cargo culted from our acidic, frankly...

Describe the solution

  • Bumped the minimum weight of all the fellas to 90kg
  • Switched their material to be half flesh half steel
  • Added armor values to the ones that were missing it, buffed armor values on the ones that had it
  • Lowered the health for the shell and plating zombies - instead compensating it with more armor. 200HP on a normal zombie that got steel embedded in its spine is ridiculous
  • Removed the useless luminance field because it annoyed the everliving shit out of me
  • Buffed the health for the hammerhand brute to be on par with standard brutes
  • Slowed the hammerhand brute down because he heavy
  • Took away shelled man's nose because fuck him (why can he smell like a dog?)
  • Removed the pieces of the rust urchin that looked like they were cargo culted from the acidic zombie - most notably dodge and acid blood/acidproof flags
  • Remove hammerhand brute's grabbies and scratches - boy got no hands, instead he gets a big smash copied from the funny fist brute
  • Added a new harvestlist that sacrifices the amount of bones and flesh on these guys for some steel

TODO

  • Add new burnt zombies with steel still in their bodies as these guys' burn products

Describe alternatives you've considered

Testing

Additional context

Karol1223 avatar Mar 22 '24 18:03 Karol1223