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Remove "Rapid strike" technique from knives

Open BalthazarArgall opened this issue 11 months ago • 3 comments

Summary

Balance "Remove rapid strike from knives"

Purpose of change

Knives have very low attack costs and the technique amplifies this property, giving some knives inflated DPS.

Describe the solution

I removed the technique from all weapons in the "knives" category.

Describe alternatives you've considered

Discuss if each knife individually justifies having the technique.

Testing

Additional context

BalthazarArgall avatar Mar 21 '24 18:03 BalthazarArgall

Justification: all the knife attacks are rapid to begin with.

The rapid strike technique could be reserved for a normally slow weapon that is utilized as fast as a knife like a katana maybe.

oosyrag avatar Mar 21 '24 18:03 oosyrag

Finally a combat knife isn't gonna be on par with a sword.

KittyTac avatar Mar 23 '24 09:03 KittyTac

Help me, something is drying too fast. HEEELP.

BalthazarArgall avatar Mar 25 '24 00:03 BalthazarArgall

The failing tests are unrelated apparently, should be ready to merge.

BalthazarArgall avatar Mar 26 '24 12:03 BalthazarArgall

I am amazed this isn't breaking any dps tests but I think I see the point that knives with rapid strike are double counting their speed.

Maleclypse avatar Mar 29 '24 02:03 Maleclypse

Finally a combat knife isn't gonna be on par with a sword.

well, knife_combat (i.e. "National Guard bayonet") was missed from this PR so yeah, the above is still true 😅

I wonder, there are bunch of decrements in damage aside the RAPID removal. From commits I assume this is to comply to existing DPS tests... but should the fix be the other way around? New DPS expectations from this removal, so "old tests are wrong". Just a thought

andrewhr avatar Apr 05 '24 02:04 andrewhr

Finally a combat knife isn't gonna be on par with a sword.

well, knife_combat (i.e. "National Guard bayonet") was missed from this PR so yeah, the above is still true 😅

I wonder, there are bunch of decrements in damage aside the RAPID removal. From commits I assume this is to comply to existing DPS tests... but should the fix be the other way around? New DPS expectations from this removal, so "old tests are wrong". Just a thought

The dps tests are set based around the planned scale of damage by specific weapons. There's a document in the md's about how they were chosen

Maleclypse avatar Apr 05 '24 03:04 Maleclypse

Fuuuugg I missed the bayonet. 💀

BalthazarArgall avatar Apr 05 '24 10:04 BalthazarArgall