[Xedra] Damage transfer heals even when the shot reflects off the enemy's armor
Describe the bug
Damage Transfer is a projectile that can be stopped by armor. This is weird all by itself. Also, Damage Transfer doesn't seem to be dependent on harming the enemy in order to heal you. This also doesn't match the concept of the spell. It might be because the spell damage type is Bash?
Attach save file
Steps to reproduce
Use Damage Transfer on a heavily armored enemy, like an armored zombie. See it reflect off their thick hide somehow.
Expected behavior
I'd expect that it would be an armor-piercing effect; we're not trying to physically attack the target, we're transferring a wound. It should depend on one of the weirder defense types.
Screenshots
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.3693 (22H2)
- Game Version: 50349bb [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [ Dark Days Ahead [dda], Bionic Professions [package_bionic_professions], Mind Over Matter [mindovermatter], Xedra Evolved [xedra_evolved], Disable NPC Needs [no_npc_food], Slowdown Fungal Growth [no_fungal_growth], Portal Storms Ignore NPCs [personal_portal_storms], SpeedyDex [speedydex], Stats Through Kills [stats_through_kills], Stats Through Skills [StatsThroughSkills], Tamable Wildlife [Tamable_Wildlife], Magiclysm [magiclysm], Blaze Industries [blazeindustries], Translate Complex Dialogue [translate_dialogue], Alternative Map Key [alt_map_key], Bombastic Perks [bombastic_perks], Extra Mutated Scenarios [extra_mut_scens] ]
Additional context
No response
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